Post by cetrata93 on May 4, 2022 4:49:34 GMT
Episode 1:
Choice 1. Grappling Hook or Slingshot. Both lead to Choice 2 with either item selected.
Choice 2. Bushwack or Follow River. Bushwack leads to Choice 3 while Follow River leads to Choice 5 with the slingshot or 6 without.
Choice 3. Monkey Sounds or Climb Tree. Monkey Sounds leads to either Bad Ending 1 without slingshot or Good Ending 1 with slingshot while Climb Tree leads to Choice 4.
Choice 4. Cross Log or Vine Swing. Cross Log leads to Good Ending 2 with Grappling Hook or Bad Ending 2 without it while Vine Swing Leads to Good Ending 2.
Choice 5. Termites or Grub. Both lead to Choice 4.
Choice 6. Sneak or Scare. Sneak leads to Choice 7 while Scare leads to Choice 5.
Choice 7. Into Current or Along Shore. Into Current leads to Bad Ending 3 while Along Shore leads to the Bushwack Choice from Choice 2.
Episode 2:
Choice 1. Rope or Rappel. Rope leads to Choice 2 while Rappel leads to Choice 6.
Choice 2. Sawgrass or Mangrove Swamp. Sawgrass leads to Choice 3 while Mangrove Swamp leads to Bad Ending 1.
Choice 3. Mud or Branches. Both lead to Choice 4.
Choice 4. Cave or Tree. Cave leads to Choice 5 while Tree leads to Bad Ending 2.
Choice 5. Rope or Rock. Rope leads to Good Ending while Rock leads to Bad Ending 3.
Choice 6. Frog Spawn or Spear Fish. Both lead to Choice 4.
Episode 3:
Choice 1. Ski or Paraglide. Ski leads to Choice 2 while Paraglide leads to Choice 7.
Choice 2. Rappel or Traverse. Rappel leads to Choice 3 while Traverse leads to Choice 7.
Choice 3. Speculative or Systematic. Speculative leads to Choice 5 while Systemstic leads to Choice 4.
Choice 4. Bear Poo or search for Food. Both lead to Choice 5
Choice 5. Snow Cave or Tree. Both lead to Choice 6.
Choice 6. Rappel or Glissade. Rappel leads to Good Ending while Glissafe leads to Bad Ending 1.
Choice 7. Crawl leads to Choice 3 while Walk leads to Bad Ending 2.
Episode 4:
Choice 1. Static or Dynamic. Static leads to Choice 2 while Dynamic leads to Choice 5.
Choice 2. Rock Shelter or Igloo. Igloo loops to Rock Shelter which leads to Choice 3. Rock Shelter has slightly different beginning but still leads to Choice 3.
Choice 3. Ice Fish or Trap. If the Mushrooms were eaten in the Dynamic Path, either choice gives you Bad Ending 1. Otherwise, it leads to Choice 4 for Static or Choice 7 for Dynamic.
Choice 4. SOS or Fern Fire. SOS leads to Bad Ending 2 while Fern Fire leads to Good Ending 1.
Choice 5. Tree Climb or Nature's Clues. Tree Climb loops to Nature's Clues which leads to Choice 6.
Choice 6. Mushrooms or Tree Buds. Both lead to Choice 3 but Mushrooms ensures Bad Ending 1 will happen afterwards while Tree Buds allows you to progress to Choice 7.
Choice 7. Flask or Sharp Rock. Both lead to Good Ending 2.
Episode 5:
Choice 1. Chopper or Airplane. Chopper leads to Choice 6 while Airplane leads to Choice 2.
Choice 2. Cross or Descend. Cross leads to Choice 3 while Descend leads to Choice 5.
Choice 3. Wreckage or Follow Tracks. Wreckage leads to Choice 4 while Follow Tracks leads to Good Ending.
Choice 4. Fire Sticks or Barrel Cactus. Fire Sticks leads to Bad Ending 1 while Barrel Cactus leads to Good Ending.
Choice 5. Left or Right. Left leads to Bad Ending while Right leads to Choice 4.
Choice 6. Rappel or Down Climb. Rappel leads to Choice 7 while Down Climb leads to Bad Ending 2.
Choice 7. Slot Canyon or Boulders. Slot Canyon leads to Choice 3 while Boulders leads to Bad Ending 3.
Episode 6.
Choice 1. Oasis or Mine. Oasis leads to Choice 2 while Mine leads to Choice 6.
Choice 2. Shade or Town. Shade leads to Choice 3 with the tarantula while Town leads to Choice 5.
Choice 3. Hunt or Lure. Both lead to Choice 4 but only Hunt gives you the Scorpion.
Choice 4. Head or Tail. Head leads to Good Ending while Tail leads to Bad Ending 1.
Choice 5. Scrap Pile leads to Bad Endinf 2 while Tank leads to Choice 4 with Scorpion but no Tarantuala.
Choice 6. Water Tunnel or Cob Web. Water Tunnel leads to Choice 7 while Cob Web leads you to Choice 4 with Acorpion but no Tarantuala.
Choice 7. Dig or Water Flush. Dig leads to Bad Ending 3 while Water Dlush leads to Choice 3 with Tarantuala.
(Not much difference happens if you make it to the Good End with 2 or all 3 of the animals needed other than slight dialogue change)
Episode 7:
Choice 1. Cliff Climb or Coasteer. Cliff Climb leads to Choice 2 while Coasteer leads to Choice 8.
Choice 2. Raw Eggs or Gorse Flowers. Raw Eggs leads to Bad Ending 1 exile Gorse Flowers leads to Choice 3.
Choice 3. Fight or Float. Fight leads to Bad Ending 2 while Float leads to Choice 4.
Choice 4. Cave or Forest. Cave Leads to Choice 5 while Forest leads to Choice 6.
Choice 5. Leave Cave or Follow Tracks. Leave Cave leads to the Forest option in Choice 5 with a different beginning while Follow Tracks leads to Bad Ending 3.
Choice 6. Jump or Rappel. Both lead to Choice 7.
Choice 7. Fight or Flight. Fight leads to Good Ending while Flight leads to Bad Ending 4.
Choice 8. Limpet or Gutweed. Limpet leads to Bad Ending 5 while Gutweed leads to Choice 3.
Episode 8:
Choice 1. Front Flip or Back Flip. Both lead to Choice 2.
Choice 2. Keep Moving or Make Fire. Keep Moving leads to Choice 6 while Make Fire leads to Choice 3.
Choice 3. Climb Chain or Enter Mine. Climb Chain leads to Choice 4 while Enter Mine leads to Choice 7.
Choice 4. Worms or Cumbium. Worms loops to Cumbium [different beginning] which leads to Choice 5
Choice 5 Miner's Line or Rappel. Muner's Line leads to Good Ending 1 while Rappel leads to Bad Ending 1.
Choice 6. Lure Sheep or Chase Sheep. Lure Sheep loops to Chase Sheep [different beginning] which leads to Choice 4.
Choice 7. Clothing or Birch. Clothing leads to Bad Ending 2 while Birch leads to Choice 8.
Choice 8. No Draft or Draft. No Draft leads to Bad Ending 3 while Draft leads to Choice 9.
Choice 9. Rappel or Climb Chain. Rappel leads to Choice 10 while Climb Chain leads to Climb Chain from Choice 3.
Choice 10. Climb Ladder or Blow Door. Climb Ladder leads to Good Ending 2 while Blow Door leads to Good Ending 3.
Choice 1. Grappling Hook or Slingshot. Both lead to Choice 2 with either item selected.
Choice 2. Bushwack or Follow River. Bushwack leads to Choice 3 while Follow River leads to Choice 5 with the slingshot or 6 without.
Choice 3. Monkey Sounds or Climb Tree. Monkey Sounds leads to either Bad Ending 1 without slingshot or Good Ending 1 with slingshot while Climb Tree leads to Choice 4.
Choice 4. Cross Log or Vine Swing. Cross Log leads to Good Ending 2 with Grappling Hook or Bad Ending 2 without it while Vine Swing Leads to Good Ending 2.
Choice 5. Termites or Grub. Both lead to Choice 4.
Choice 6. Sneak or Scare. Sneak leads to Choice 7 while Scare leads to Choice 5.
Choice 7. Into Current or Along Shore. Into Current leads to Bad Ending 3 while Along Shore leads to the Bushwack Choice from Choice 2.
Episode 2:
Choice 1. Rope or Rappel. Rope leads to Choice 2 while Rappel leads to Choice 6.
Choice 2. Sawgrass or Mangrove Swamp. Sawgrass leads to Choice 3 while Mangrove Swamp leads to Bad Ending 1.
Choice 3. Mud or Branches. Both lead to Choice 4.
Choice 4. Cave or Tree. Cave leads to Choice 5 while Tree leads to Bad Ending 2.
Choice 5. Rope or Rock. Rope leads to Good Ending while Rock leads to Bad Ending 3.
Choice 6. Frog Spawn or Spear Fish. Both lead to Choice 4.
Episode 3:
Choice 1. Ski or Paraglide. Ski leads to Choice 2 while Paraglide leads to Choice 7.
Choice 2. Rappel or Traverse. Rappel leads to Choice 3 while Traverse leads to Choice 7.
Choice 3. Speculative or Systematic. Speculative leads to Choice 5 while Systemstic leads to Choice 4.
Choice 4. Bear Poo or search for Food. Both lead to Choice 5
Choice 5. Snow Cave or Tree. Both lead to Choice 6.
Choice 6. Rappel or Glissade. Rappel leads to Good Ending while Glissafe leads to Bad Ending 1.
Choice 7. Crawl leads to Choice 3 while Walk leads to Bad Ending 2.
Episode 4:
Choice 1. Static or Dynamic. Static leads to Choice 2 while Dynamic leads to Choice 5.
Choice 2. Rock Shelter or Igloo. Igloo loops to Rock Shelter which leads to Choice 3. Rock Shelter has slightly different beginning but still leads to Choice 3.
Choice 3. Ice Fish or Trap. If the Mushrooms were eaten in the Dynamic Path, either choice gives you Bad Ending 1. Otherwise, it leads to Choice 4 for Static or Choice 7 for Dynamic.
Choice 4. SOS or Fern Fire. SOS leads to Bad Ending 2 while Fern Fire leads to Good Ending 1.
Choice 5. Tree Climb or Nature's Clues. Tree Climb loops to Nature's Clues which leads to Choice 6.
Choice 6. Mushrooms or Tree Buds. Both lead to Choice 3 but Mushrooms ensures Bad Ending 1 will happen afterwards while Tree Buds allows you to progress to Choice 7.
Choice 7. Flask or Sharp Rock. Both lead to Good Ending 2.
Episode 5:
Choice 1. Chopper or Airplane. Chopper leads to Choice 6 while Airplane leads to Choice 2.
Choice 2. Cross or Descend. Cross leads to Choice 3 while Descend leads to Choice 5.
Choice 3. Wreckage or Follow Tracks. Wreckage leads to Choice 4 while Follow Tracks leads to Good Ending.
Choice 4. Fire Sticks or Barrel Cactus. Fire Sticks leads to Bad Ending 1 while Barrel Cactus leads to Good Ending.
Choice 5. Left or Right. Left leads to Bad Ending while Right leads to Choice 4.
Choice 6. Rappel or Down Climb. Rappel leads to Choice 7 while Down Climb leads to Bad Ending 2.
Choice 7. Slot Canyon or Boulders. Slot Canyon leads to Choice 3 while Boulders leads to Bad Ending 3.
Episode 6.
Choice 1. Oasis or Mine. Oasis leads to Choice 2 while Mine leads to Choice 6.
Choice 2. Shade or Town. Shade leads to Choice 3 with the tarantula while Town leads to Choice 5.
Choice 3. Hunt or Lure. Both lead to Choice 4 but only Hunt gives you the Scorpion.
Choice 4. Head or Tail. Head leads to Good Ending while Tail leads to Bad Ending 1.
Choice 5. Scrap Pile leads to Bad Endinf 2 while Tank leads to Choice 4 with Scorpion but no Tarantuala.
Choice 6. Water Tunnel or Cob Web. Water Tunnel leads to Choice 7 while Cob Web leads you to Choice 4 with Acorpion but no Tarantuala.
Choice 7. Dig or Water Flush. Dig leads to Bad Ending 3 while Water Dlush leads to Choice 3 with Tarantuala.
(Not much difference happens if you make it to the Good End with 2 or all 3 of the animals needed other than slight dialogue change)
Episode 7:
Choice 1. Cliff Climb or Coasteer. Cliff Climb leads to Choice 2 while Coasteer leads to Choice 8.
Choice 2. Raw Eggs or Gorse Flowers. Raw Eggs leads to Bad Ending 1 exile Gorse Flowers leads to Choice 3.
Choice 3. Fight or Float. Fight leads to Bad Ending 2 while Float leads to Choice 4.
Choice 4. Cave or Forest. Cave Leads to Choice 5 while Forest leads to Choice 6.
Choice 5. Leave Cave or Follow Tracks. Leave Cave leads to the Forest option in Choice 5 with a different beginning while Follow Tracks leads to Bad Ending 3.
Choice 6. Jump or Rappel. Both lead to Choice 7.
Choice 7. Fight or Flight. Fight leads to Good Ending while Flight leads to Bad Ending 4.
Choice 8. Limpet or Gutweed. Limpet leads to Bad Ending 5 while Gutweed leads to Choice 3.
Episode 8:
Choice 1. Front Flip or Back Flip. Both lead to Choice 2.
Choice 2. Keep Moving or Make Fire. Keep Moving leads to Choice 6 while Make Fire leads to Choice 3.
Choice 3. Climb Chain or Enter Mine. Climb Chain leads to Choice 4 while Enter Mine leads to Choice 7.
Choice 4. Worms or Cumbium. Worms loops to Cumbium [different beginning] which leads to Choice 5
Choice 5 Miner's Line or Rappel. Muner's Line leads to Good Ending 1 while Rappel leads to Bad Ending 1.
Choice 6. Lure Sheep or Chase Sheep. Lure Sheep loops to Chase Sheep [different beginning] which leads to Choice 4.
Choice 7. Clothing or Birch. Clothing leads to Bad Ending 2 while Birch leads to Choice 8.
Choice 8. No Draft or Draft. No Draft leads to Bad Ending 3 while Draft leads to Choice 9.
Choice 9. Rappel or Climb Chain. Rappel leads to Choice 10 while Climb Chain leads to Climb Chain from Choice 3.
Choice 10. Climb Ladder or Blow Door. Climb Ladder leads to Good Ending 2 while Blow Door leads to Good Ending 3.